
Left-clicking on a planet, ship, base, etc. User Interface: The UI is overall driven by the mouse. It's not exciting, but entirely utilitarian. Planets are clearly differentiated by the color of their stars and, for a very nice effect, each starfaring race has ships that look distinctly different. It's all 2D, but attractive in its simplicity. This screen depicts, on a large pane, a view of nearby space, complete with planets, star bases, and spaceships. However, the main graphical interface is clearly the galaxy view screen (what the GC manual calls simply "the main screen"). Graphics: There are a few static cut-scenes in Galactic Civilizations, which largely insert events into the game. Here you get to the true heart of the Style of a computer game: what's it look like. Overall, the components were about what you'd expect for a download, with a bit higher quantity of online documentation than I would have guessed. The Galactic Civilizations website has a somewhat useful, though not entirely organized, encyclopedia for various player-help files, one of which is an adequate player's manual-though it's a bit hard to read because it's a long page of HTML scroll. This is nice because they're still expanding (and presumably bugfixing) the game. Stardock does have a simple, serial-number driven upgrade process which was pretty easy to use. A demo is also available here if you want to give it a shot.īecause it's a download, there's really nothing to discuss regarding the components. Despite that you’ll pretty quickly see that it's very definitively another game in the Civilization series, this time transported to space.Īlthough also available as a packaged game, my version of Galactic Civilizations came from their download site, Stardock.


Galactic Civilizations is not the newest Sid Meier release, but rather a game put out by a company called Stardock Corporations.
